Week 1 -Malik Walker


april 17-  we talked about removing the teleporter and adding in randomly generated traps into the game while my team is working on the trap im suppose to work on the way everything generate around the supermarket so it could be more entertaining. The other thing i need to do is add gravity on the jump mechanic and try to figure out what else might make the game special without making it feel out of place from the level.

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